Actor DnD 5E Feat

Hi adventurers, of all sizes and shapes. We are glad to have you visit our website. Today we’re going to be taking a look at one of the first feats you ever see when you open up the players handbook and that is Actor. Found in the players handbook as mentioned before and in case you’re not familiar with how feats work, you get them instead of a ability score increase. For most classes, the minimum level is 4, 8, 12, or 16. There are generally four levels. They may appear more often in some classes than others, but that is up to the individual. But for the most part that’s the good rule of thumb to use. Some of them are really powerful, some of them not so much and that’s why we’re taking a look in this series. Let’s take a full look at the description of actor so we know what we’re talking about.

Description

DnD5E Feat, Actor, is skilled in dramatics and mimicry. These are your advantages:

  • You can increase your charisma ability score by 1 to maximum 20.
  • If you attempt to portray yourself as someone else you have the advantage of charisma (Deceit) and charisma(Performance).
  • You can imitate the speech of another person and make sounds that were made by other creatures. Either the speaker must have spoken or you may have heard the creature make a sound that lasted at least one minute. Your charisma (Deception check) can contest a successful wisdom check. This will enable listeners to determine if the effect has been faked.

Alright! very cool let’s take a quick look at a walkthrough of this. It’s possible to break it down.

Walkthrough:

Charmacity has both a plus side and a negative side. If you get it, your modifier might be affected. You have an advantage when imitating another person or performing performance checks.

This is quite cool. The advantage doesn’t apply when you mimic creatures. So please bear that in mind when you’re using it your DM might still allow it and i feel like i would in a lot of my games but it comes down to you and who your DM is what they believe and the third part is after hearing a sound or another speak for one minute you can mimic that sound. A contestant must be consulted to determine the nature and extent of your mimicry.

There are some great things there too. If they had reason to doubt you, they wouldn’t make that check. I would declare the check null and void if you were very good at role-playing. I won’t even have it really be contested. I think that’s very cool know, what’s gonna do some of my personal thoughts on it and kind of see how it would stack up.

Personal Thoughts

I think the class that stands the most to gain from this would actually be the warlocks and reason i’m saying that first and foremost their charisma based casters so that plus one ability score to charisma. They can be very useful.

Secondly they’ve masks of many phases that essentially allows you to use disguise self at will. This combination of actor and friends cantrip could be a game-changing combination.

It will essentially allow you to pretend to be someone else have perfect roleplay while you’re doing it because you can mimic both their appearance and their voice and because of the friends cantrip if you gain permanent advantage on it. It is insane.

If you have a social setting that’s centered in some city with a lot of political dialogue stuff like that, that is a terrible combination to throw up with. This is why the great old one-warlocks are so brutal. They have telepathy.

Wow what a crazy combo honestly outside of that you know sorcerers might gain from it as well just because that charisma but all of that’s come down to the roleplay aspect of it their background stuff of that nature.

This feat is fair and attracts a lot attention. There are many other useful feats you can do mechanically but I think this one is the best.

Grab Your Clothes

Now, guys! It was so much fun! I’m trying to keep these as short as possible and if you have any builds, any cool stories, any questions please take him down in the comment section below and with that out of the way guys happy adventuring.