Alert DnD 5E Feat

Hi adventurers, of all sizes and shapes. My website is now open. We are so pleased that you enjoyed the third installment in our feat series. Today we’re going to be taking a look at one of the most popular choices for players and one of the biggest bane’s for DM’s. Today we’re going to be taking a look at Alert feat 5e. If your character is constantly on edge and really doesn’t like being surprised, this is for you but i’ll explain the controversy behind it as well.

Let’s take a look at the description so we kind of get what we’re talking about.

Description

As an Alert DnD5E Feat you also receive the following benefits. This keeps you alert for danger.

  • It won’t surprise you if this is something that you know.
  • The +5 bonus can be earned for initiative.
  • You are invisible to other creatures so they don’t have an advantage on your attack rolls.

Alright! so let’s go to the walkthrough so you could explain to you why this is so busted.

Walkthrough

It’s why it is so offensive to be the first +5 for initiative. Like you’re pretty much guaranteed to go first. I don’t know a decent chunk of the time. I’m sure there’s a way to do the math but you are in a great spot. This is really good if you’re an assassin and really good if you’re a rogue in general and they’re really good if you’re going nova or if you have the potential of doing large amounts of damage to people while they’re being all they’re both are surprised essentially. So this would be ideal for like fire blasts or fireballs rather when there’s a crowd of people around. This will be something we’ll investigate further. You can’t be surprised while you’re conscious. This is the problem that many DMS have.

It’s just kind of definitive like you can’t be surprised at all by anything. That’s my biggest criticism of this dnd 5e alert feat as well. I find that the wording makes it a little bit too good and i’ll explain why in a bit.

The third part, other creatures don’t gain advantage on tackles against you as a result of being unseen by you. This one i can kind of tolerate I’m fine with that. So the reason why, you can’t be surprised by for your conscious as a problem is picture this okay if you’re a DM.

You spend all this time crafting this, sweet character that’s like a skinwalker or something along those lines a shape-shifter and the party doesn’t know. This alert 5e feat instantly notifies you when you wake up.

As soon as you take that long rise to become level four you select this feat you wake up level four and they’re like oh yeah that person yeah well they’re not what they say they are, i call their bluff.

Like that’s kind of annoying same with like well-executed assassination techniques, especially if you’re passive perception isn’t all that high like it’s basically negates passive perception it really does. Anyways let’s get to my thoughts on them.

Thoughts

Who would get the most from this? The most well-known group is the Assassins. This could provide control base casters with a great opportunity to gain some benefits. A sleetstorm can be used to change the course of battle, for example.

A well-placed AOA stuff and fireball can make a big difference depending on the circumstance. Any class that has to be set up. This could be huge for casters in general. The rogues could reap the benefits once again with their sneak attack.

Outside of that you know it’s not a bad feat that’s for sure it’s definitely one of the most popular ones in the game. If you’re a squishy character, if you’re in a campaign where there’s a lot of invisibility being thrown around and you might gain from that third part a little bit more.

But you know for the most part, yeah i’d say stick to casters and rogues yeah. All right that’s it for now guys. In the comments, please share your stories, builds and ideas. We are always interested in your stories so keep them coming.