Anthropologist 5E Background (D&D)

Today we will examine the background of the anthropologist 5e. It’s a fascinating topic. It’s a great topic for role-playing. It’s found in the tomb of annihilation so it’s kind of something that i don’t think everyone will be aware of just because it is an adventure module.  Well it is an adventure it’s not a core rule book. You might not have access to it or never heard of it. Any way if you haven’t checked our dnd backgrounds 5eYou can still visit this page. In any case it’s pretty neat let’s dive right in to it’s description below.

Overview

Anthropologist 5e has been fascinated by diverse cultures, both ancient and modern. Because of this fascination you have studied about many other cultures’ customs, philosophies, laws, rituals, religious beliefs, languages, and art, not only these you also have learned how the tribes, empires and also all the forms of the society in between the craft means their personal destinies and even doom.

These incredible insights are not just the result of reading many books and scrolls. These insights can also be gained by observing the surroundings, such as visiting far-flung villages to learn about the customs and history.

Mechanics

  • Skill Proficiencies Insight, Religion
  • Tool Proficiencies: None
  • Languages: Two options are available
  • Equipment: A leather-bound diary, a bottle of ink, an ink pen, a set of traveler’s clothes, one trinket of special significance, and a pouch containing 10 gp

Under the skill proficiencies you’ll gain insight and religion. You have two languages to choose from. Under the equipment you get A leather-bound diary, a bottle of ink, an ink pen, a set of traveler’s clothes, one trinket of special significance, and a pouch containing 10 gp which is okay.

Suggested Characteristics

These D&D 5e Anthropologist background actually leave behind of the societies which are into they were born for discovering of what life is as in an other parts of the huge world. They are very much interest to see how can be the other races and all other civilizations survive – or else why they could not.

Personality traits

D6 Personality traits
1 I like being around people who are different than me, even from other races.
2 I observe proper etiquette, local customs, and mannerisms.
3 I prefer to be observant rather than interfere.
4 I have become desensitized from living among violent people.
5 I would risk my life to discover more about a different culture or uncover the secrets of a dead one.
6 I have to be familiar with the culture and customs of my new home when I arrive.

Ideal

D6 Ideal
1 Discovery. I would love to be the first person to discover a lost civilisation. (Any)
2 Distance. One must not interfere with the affairs of another culture – even one in need of aid. (Lawful)
3 Knowledge. Understanding oneself can enable us to understand other cultures, races, and societies. (Any)
4 Power. People want strong leadership. I do my best to give it. (Lawful)
5 Protection. I must do all that I can to save a community on the verge of extinction. (Good)
6 Indifferent. Life is cruel. It is cruel to save people who are about to die. (Chaotic)

Bond

D6 Bond
1 A notebook was given to me by my mentor, containing wisdom and lore. It would be a disaster for me if I lost it.
2 I am an ex-member of a primeval tribe or clan and want to see their progress.
3 A small, isolated society of which I was a member suffered tragedy many years ago. They will be in my mind forever.
4 I’d like to learn more about the humanoid culture which interests me.
5 I seek revenge against a tribe or clan, kingdom, empire, or other entity that has been destroyed.
6 I have a trinket I believe will aid me in finding a long-lost civilisation.

Flaw

D6 Flaw
1 My stomach becomes seasick while I’m on a vessel.
2 I talk only to myself. I’m not one of my friends.
3 I consider myself to be intellectually superior than other people from different cultures and I have much I can share with them.
4 Living with goblins and lizardfolks has led to some bad habits.
5 I have many complaints.
6 I wear a tribal mask on my face that I don’t take off.

Some of the Anthropologist in dnd 5e were driven by their intellectual curiosity, while some others want the fame and also the recognition which comes by simply being the first in discovering the new people, a lost tribe, or the truth about an ancient empire’s downfall.

This book is full of great information. You are encouraged to think up your own ideas. However, the tables can help you get started. One example is the personality trait “i would prefer to watch than listen”. Understanding other cultures and races is the best way we can learn about ourselves. This is true for any affiliation or bond. They have been and will remain friends of mine. I don’t take off my tribal mask and wear it. I was trying to make a character that looked like an edge lord. It is a short story. He was happy, lucky, and went on a journey to find a culture he enjoyed. After a big ceremony, he accepted him. He was forced to hunt mythical beasts after the ceremony. It was terrible. Because maybe if he was there he could have helped him out and that kind of explains why he now has the belief that it’s better to observe and stay out of the way just purely as a watcher and the tribal mask he wears was the mask of his pseudo father and you could play it off. However you wish but that’s kind of concept i was going for. It’s both heartbreaking and very entertaining, with many role-playing opportunities. Now let’s look at their feature.

Want to know more? volstruckerWhy wait? It’s easy to see.

Cultural Chameleon

Cultural Chameleon can be described as a characteristic of Anthropologists 5e. This feature indicates that you have spent the majority of your adult life outside your home country. You lived in different cultures than your kin. Your cultural influences were stronger than your own. A handy little chart allows you to select from many d8s. You can pick your own or speak with your DM. This is why I recommend speaking with your DM. Just because i’m a strong believer in the session zero concept during character creation and you might as well. This is a good idea. You never know what kind of arcs or species he might have in mind. You never know what you might find, and maybe you can bounce ideas off one another. In any case let’s move on to the table.

d8 Cultural chameleon
1 Aarakocra
2 Dwarf
3 Elf
4 Goblin
5 Halfling
6 Human
7 Lizardfolk
8 ORC

You will become more familiar with the cultures and customs of others as you learn more. You have more influence from one culture than another. It can shape your beliefs, customs, and values. You need to select a race that whose culture which you’ve adopted.

Feature: Adept Linguist

The 5e Anthropologist has a unique feature: the Adept Linguist. It is possible to communicate with other humanoids, even if they don’t know your native language. You should watch for no more than one day each humanoid communicating with the other. You will learn their meanings and other details by watching them.

I really like this, i think it’s super neat and i think it has a ton of utility. Technically, you could argue that the comprehension language ritual spell might outclass it. They are more literal when translating words into their native language. But they use expressions more often than direct translations. This is why I think it is more important and you could even learn the language within a few days.

In certain cases, this could be game-breaking. It all depends on the campaign right but i think having one character that has a great grasp of every single language might be a force to be reckoned with in most political or planescape related campaigns because that’s usually the biggest hurdle right. This is just my personal experience. A person with a greater understanding of the game world might have a different set. This places you in a very good position.

Now let’s get to my personal thoughts on it.

Thoughts

It’s really amazing. It would be simple to work in a feudal organization or another organization with a large governing body. This background will provide you and your party with a significant edge gaining you access to places you might not ordinarily have access to and it would also gain you the ability to build rapport with people rather immediately that’s of course assuming that the adept linguist feature has a cumulative impact and you’re able to retain a lot of that information which i would probably allow but if your DM has reservations about that and some of them might. You can get around by just taking the keen mind feat and that should seal the deal it’s a very strong case to be made and ultimately at that point  i would of course make the argument that you have sacrificed for it right.

Not only did you take this as your background, so that’s your background feature but you also took a feat on top of that. So that’s two resources geared towards remembering languages and although you might not be as good as a native speaker as them. You can still be an diplomat, interpreter or ambassador. No matter what role, it doesn’t really matter. You can play any role you like, including spy or traitor. There are no limits to your imagination. Language is one of those things in dungeons and dragons in general that i find is rather underutilized but maybe it’s a campaign by campaign thing.

This is not likely to help in combat but it could be useful in everyday life. So don’t forget use it when you can, build up that roster of languages and who knows it might come in handy one day.

In terms of what classes work best with this, i want to say bards are the obvious choice, you know if they can learn tales from other cultures and then interpret them into their own stories or their own songs or however you’re making your bard communicate then it would be probably the ideal way to do it.

It could be used to help wizards learn from other practitioners. However, they are less studious. They love to read. I’m not too sure how well they’d work with oral traditions.

Clerics would benefit from this a lot especially if it’s their aim to spread their faith or better understand other deities so you know there’s a couple classes that would work pretty dang good with this. It is better to choose races that have a good knowledge or are nomadic. This lore is easily understood by the elves.

Although the dwarves are not halflings, it makes sense to apply it to your own world.

That being said that’s really all i have to say about anthropologists. It’s a neat background that not a lot of people are gonna know about and there’s potential for you building your character up with each strange encounter they run into which is certainly an interesting idea right and of course treat your suggested characteristics treat them like a living document so don’t be afraid to change them as various things transpire or you’ll learn more information. I discussed this in the acolyte.