Charger DnD 5E Feat

All adventurers, all shapes and sizes: Welcome to the spell Series at dndtopics.com Thank you for visiting one of feat. If you’re unfamiliar what a feat is or where you get one let me just give you brief explanation here. Feats are skills and abilities that can be added to your character’s ability score every four levels. You can boost one or more stats instead of increasing them two-fold, three times, or even three times. Some classes get a little more frequently but as a rule of thumb it’s every four levels. With that on the way let’s take a look at dnd5e charger feat.

You might be regarded as the fastest fighter or aggro. This might be a good choice for you. It is found in the players handbook with that on the way let’s take a look at the description here.

Description

There is no prerequisite. Meaning anyone of any race, any class, any skill set can pick this up let’s take a look at the descriptions we are kind of on the same page.

A bonus act can be used to make one melee weapon strike or push a creature when you use your action to dash. But however you move at least 10 feet in a straight line as immediately as before taking this bonus action and then you either gain a +5 bonus for the attack’s damage roll (when you chose to make a melee attack and hit) or else push the target up to 10 feet away from you (when you chose to shove and you succeed).

Pretty cool stuff let’s take a look at the walkthrough and break that down just a little bit more.

Walkthrough

Before doing anything else, you need to take the dash action first. If you’re unfamiliar what the dash action is, it essentially lets you move your movement speed once more over. You can move 30 more feet when you have 30 movements. The reduction effect does not apply to movement. This means that if you cash an “ice” spell or a “cashed for ice”, your movement will be reduced by approximately 10 feet. But, if your original 30 feet are moved by dash, you will only be able to move 20ft further.

Even though you know it’s what it is, it is still possible to attack. So it’s not a huge detriment, that being said actions are pretty valuable. The bonus action can then be used for one melee weapon attack or to push a creature. It is amazing to see the plus five damage. It really just bumped up your flat damage by a lot the shovel oh i’m not super sold on might be good to get a personal way from a certain area but it doesn’t knock them prone. So knock them prone when i feel like this feat would be far better but yeah so that’s just to break it down a little bit for you.

Personal Thoughts

Here are my thoughts. You know mechanically it’s kind of math. It’s very nice to have the +5 bonus damage attacking role. But you know outside of that it’s kind of lackluster for me it really is i’m sure a lot of people really like it i know of a couple character i’ve played games with who have picked it and used two fairly effectively mind you but it’s kind of a circumstantial feat and to be honest, outside of flavor i can’t really imagine a reason why this would be better than some of the others.

My own personal thoughts maybe i’m wrong. I would love to hear from you about your builds and creative uses of this feat. Thank you for your support, and happy adventuring, as always.