Hello spellcasters! Welcome to dndtopics.com Today we’re going to be covering d&d 5e spell chill touch in its entirety. It was hard to create the right combinations. However, I did find the best combinations. There’s a small issue with this spell and i’ll cover that a little bit later.
Chill touch can be used by warlocks and sorcerers. As so far as to say it’s found on their spell lists. There are other ways of getting this spell of course but it’s always going to be found on those spell lists. You can also find this spell in the classic player’s handbook. It should be accessible to everyone. Please visit our other to learn more about the mechanism, its description and possible uses. dnd 5e spell list. Let’s get to the details.
Mechanics
- Damage:Its damage cantrips are affected by your character level. The first level grants a large 1d8. It includes 2d8 at the 11th, 17th, and 17th levels.
- Effect: The effect at a glance the target can’t regain hit points until the start of your next turn, until then the hand clings to the target. The undead targets are subject to disadvantage on attack rolls, until the end your next round. So this spell does a lot of things it’s a ranged attack roll or a spell attack i guess. Your spellcasting modifier may be added to your d20. This will determine if your attack hits. If your attack hits, you deal the damage as described above. And a skeletal hand gets stuck to whatever your target is and it stays there until the start of your next turn, during that time they can’t heal which is super useful it is arguably one of the best features in this spell. You can cast this spell to an undead target to make them less likely to attack during your next round. It’s very very good stuff.
- Casting Time It’s cast time is one action.
- Range:It measures in at 120 feet.
- Duration: 1 Round.
- Components: Verbal as well as somatic. This means you need to use at least one of your hands to incant or gesture.
- School:Necromancy is the school.
- Damage:The type of damage that is called Necrotic.
Now if you can’t tell there are a couple issues with everything i just write it out the first and most obvious being why the heck would you deal necrotic damage to an undead. The previous editions contained the following: If you treated it as such, it would heal undead multiple times. The 5th edition is not possible. However, there are many undead who can resist necrotic injuries and sometimes are immune. This is quite disappointing. So it’s like yeah you can do it you get this cool effect but the damage you deal is going to be minimal and there and it’s not just like high cr undead like there are some very low cr monsters that i personally commanly use like the shadow for an instance. The necrotic damage isn’t very effective on at all. In addition to that there aren’t a ton of undead that can self heal either i mean vampires are the obvious example but outside of them and a couple other higher cr creatures it’s not super common. It is a sad fact that undead can’t be very useful. This spell also deals with necrotic injuries. There aren’t a ton of ways to modify necrotic damage in terms of maximizing its effectiveness.
The necromancy wizard for example doen’t really deal with necrotic damage at all, it’s instead focused on reanimating more than anything else so do bear that in mind. However overall it’s not a bad spell. At least i wouldn’t consider it one. It’s fun to use as interesting flavor to it so that’s all good. The undead can be a bit more trouble than the rest.
Now let’s move on to its full description.
Description:
Chill Touch 5e magick allows you to create a ghostly and unmoving hand. To bring down the chill of death, you can use this dnd spell to cast a ranged spell on the target. The target will become 1d8 necrotic, and it cannot regain its hit point until your next turn.
The hand will usually hold on to the target until then. The hand will cling to the undead victim until your next turn if it hits.
Have you ever heard of minor illusion 5e spell
Higher Levels
This d&d 5e Chill Touch spell’s damage would increase by 1d8 whenever you reach 5th level the damage would be 2d8, at 11th level the damage would be 3d8, and at 17th level the damage would definitely be 4d8.
Another cool spell that has a lot of thematic elements. This spell actually creates a “skeletal arm”. That’s why it’s called chill touch by the way this is one of the strangest named spells in the game because chill implies that it deals cold damage and touch implies that it’s a touch spell but no it’s one of the best ranged cantrips at least in terms of overall range with that deals necrotic damage. So it’s not very aptly named.
It is called “lich slap” by my friends. I’ve seen that a couple times online there are couple other interesting names for it too but we’ll talk about that a little bit later on here. If struck, a 120-foot-rangeskeletal hand could get stuck to anyone. Deals damage and stick to them they can’t heal if they’re undead then they’ve disadvantage on their attack rules against you.
Note that it says it’s just towards you. So if they attack an ally then that they don’t have disadvantage on that attack so it is a little strange in terms of how it operates. But it’s pretty neat nonetheless it’s got a lot of things going on for a damaging cantrip.
Attributes Of Chill Touch 5e d&d
Name | Chill Touch |
Niveau | Cantrip |
School | Necromancy |
Classes | Wizard, Warlock and Sorcerer |
Casting time | 1 Action |
Range | 120 feet |
Components | V |
Time | 1 round |
Now let’s move on to some alternative uses here
Other uses
There are couple ways of using this spell outside of combat that is pretty interesting or even in light combat situations and i’ll go about that in a little bit.
It can be used as a hold-action. This is something i haven’t seen a whole lot in any games i’ve played. But i think it’s a wonderful idea. Health actions as it relates to spells if you’re not super familiar. They will consume all spell slots regardless of how activated they are. For that reason cantrips worked perfectly for them because you don’t consume anything for cantrip you just cast it.
So you can make the trigger like as soon as he’s about to ingest something i cast chill touch on him and that’ll prevent an enemy from healing or turning invisible potentially i’ll talk about that a little bit later on here.
You can use this to make a cleric or other divinity question their god. This is best done with a certain metamagic called subtle spell that we’ll be covering earlier but if you interrupt the healing right by just subtly casting chill touch on someone odds are that’s gonna lead to some rather awkward situations to say the least. I think it’d be pretty hilarious not gonna lie but it might even be potentially game changing in your world if there’s a lot of religious undertones.
Another cool way of using this spell that i’ve heard talked about a few times is using it on invisible creatures. It can be quite distressing to see a creature become invisible. If they have a skeletal hand attached, you should still be able to locate them and treat them the same as you would normal.
This is one of those things where it’s strange because it does apply outside of combat. However, it can still cause them damage so combat may be necessary. So it’s like a light combat thing that being said however it is a really cool nonetheless. By the way, you can also share any other uses. This is a really difficult one to talk about because there’s not really a whole lot to break down and interpret here, it’s very plain what it does.