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All adventurers of all shapes and sizes! Welcome to my website dndtopics.com Thank you for visiting the 10th article from our feats series. Do you desire thicker skin, or are you a dragonborn. Are you a nudist, or do you feel like the world is always beating you down? While I don’t intend to judge, I do want to ensure that both resonate with you and your personality. Dragon hide 5e feat This is the place for you. This racial exclusive is found in the xanathar’s guide to everything handbook and it is definitely worth taking a look at. Let’s take a quick look at the description here so we know what we’re talking about.

Description

You must meet a prerequisite. You must be a Dragonborn. This is not surprising. This is the description.

Prerequisite: Dragonborn

This DnD 5E Dragon hide feat can be used to gain the claws and scales of your draconic forefathers. This feat dnd5e can provide the following benefits.

  • It can increase your Strength score or Constitution score up to a maximum of 20.
  • This will cause your scales to be harder. If you don’t have armor on your body, AC can be calculated as 13 + your Dexterity multiplier. To still have this advantage, you can use a shield.
  • You can extend the retractable claws by moving your fingers. Simply move your fingers to extend or retract the claws. Unarmed strikes can also be made with the claws. These strikes can be used to inflict the slashing injury equal 1d4 + your strength modifier.

It’s incredible stuff. Let’s take a look at the walkthrough.

Walkthrough

It’s a +1 strength, con, and charisma standard. Unarmed strikes give you 1d4+ strength. The AC is your 13+DEX. Here are some points that I like to emphasize.

The dexterity doesn’t have a cap on it for the modifier. Now you’ll notice with a lot of armors, a lot of other kind of class related armor abilities and more notably the war forged. There’s always a cap on the dexterity modifier. You can only use two or three dexterity modifiables.

The claws cannot be retracted or put back in. They can be used to open bottles, puncture items, pick locks, or cut things. Let’s take it to some thoughts on the matter.

Thoughts

If you’re a Gish-character, this is the right spot for you. Reason being is you usually can’t wear a lot whole lot armor to begin with so you’re pretty much on unarmored. This gives you more options. If you’re a mage and you’re using something like shadow blade where you have to maintain concentration that plus one your con would help you out a bit there.

The other arm strikes is what it is it adds a lot of utility but outside of that 1 die for isn’t a huge damage die to be working with. It’s not clear which group would be most affected. you know gish casters, push casters probably or if you’re in a campaign with no real armor taken around then it could be helpful there or if you’re in a gladiator pit where you’re not allowed any weapons. The one-die farm is a great tool.

Yeah! that’s my thoughts on it. If you have any thoughts feel free to add them below, as well as if you have any other alternative uses, crazy stories, or build ideas you’d like to play around with. Happy adventuring, guys!