What are the rarest magic items? This is a hot topic within dungeons and dragons role-play. There are many arguments. If you’re curious about this aspect you can read this article then you will feel better about this dnd5e magical items by rarity information. So why late let’s get started.
Of course in an addition to this there is a table on Starting Equipment on p. 38. that almost suggests the 10th level character must have “No magic items” and the “Standard Campaign” and also “One uncommon item” in the high common magic campaign. Probably the rare items kick in at the levels 17 & 11 for the Standard and High Magic Campaign respectively; never for a Low Magic Campaign.
You can see the d&d 5e magic item table by rarity here:
MAGIC ITEM RARITY TASTE 5E
We will now show you the magic item rarity 5e. We will guide you every step of your journey.
Rarity | Character Level | Value |
---|---|---|
Common | 1st and above | 50-100 gp |
Uncommon | 1st and above | 101-500 GBP |
Rare | 5th grade and above | 501-5500 gp |
Extremely rare | 11th or higher | 5,001 to 50,000 gp |
Legendary | 17th Grade or Higher | 50,001+ Gp |
Now if you would like to know about the d&d 5e magic item cost by rarity then you can check out the given table.
Consumable Items
Niveau | Each Level |
---|---|
1-5 | 1 common |
6-10 | 1 unique |
11-15 | 1 rare |
16-19 | One of the rarest |
20 | 1 legendary |
Permanent Items
Niveau | These ranges offer the ideal conditions. |
---|---|
1-4 | 1st uncommon |
5-7 | 2nd unusual |
8-10 | 1st rare |
11-13 | 2nd rare |
14-16 | Very rare |
17-19 | 1st legendary |
The following supplement was published recently. Xanathar’s Guide to EverythingThe XGtE book now includes a section about how to award magic items. Of course it is very quite detailed, i’ve summarised with a below mentioned table, where the numbers are represent some number of items of each rarity which the party should receive in each tier:
Rare items can be made magical by being granted a degree of randomness
Character Level | Common | Uncommon | Rare | Very Rare | Legendary |
---|---|---|---|---|---|
1-4 | 6 | 4 | 1 | 0 | 0 |
5-10 | 10 | 17 | 6 | 1 | 0 |
11-16 | 3 | 7 | 11 | 7 | 2 |
17+ | 0 | 0 | 5 | 11 | 9 |
Total | 19 | 28 | 23 | 19 | 11 |
DMG p135’s charts are preferred by most DMs to help determine where a character should be when they seek the item. It is a guess at how long it will take them to get one, based on the odds. DMG p133 displays the expected hoard payouts in a typical campaign. This includes magical items consumable and combatable.
- CR 0-4 7 Rolls
- CR 5-10 18 rolls
- CR 11-16 12 rolls
- CR 17+ 8 rolls
In any case Starting at the Table G on a hoard generation charts starting at p137 it is always possible to get a “Rare” item. It is almost impossible to find rare items in these hoards. After that “Very Rare” consumables are at least possible on the Table D which starts being found with the CR 5-10 hoards and Table I has the “Legendary” items and of course it is starting to be a possibility by CR 11 hoards. You must keep in mind which is a typical challenging encounter is always about the same or else a bit higher than the party’s level.
Common
- Potion to Climb
- Potion of healing
- Spell Scroll
Uncommon
- Adamantine Armor
- Munition
- Amulet to prove against detection & location
- Bag of Holding
- You have a lot of tricks!
- Boots of Elvenkind
- Boots of Striding Springing
- Boots of the Winterlands
- Bracers for archery
- Brooch of Shielding
- Broom of Flying
- Circlet of Blasting
- Cloak for Elvenkind
- Cloak of Protection
- Cloak of MantaRay
- Decanter for Endless Water
- Deck of Illusions
- Dust of Destruction
- Dust of Dryness
- Dust of Sneezing and Choking
- Efficient Quiver
- Elemental Gem
- Eversmoking Bottle
- Eyes of Charming
- Eyes of Minute Seeing
- Eyes of the Eagle
- Figurine of Wondrous Energy
- Gauntlets of Ogre Power
- Gem of Brightness
- Gloves for Missile Snaring
- Gloves to use for swimming and climbing
- Night Goggles
- Hat of Disguise
- Headband for Intellect
- Helm of Comprehending Languages
- Helm of Telepathy
- Rod immovable
- Lightning javelin
- Lantern of Revealing
- Medallion of Thoughts
- Mithral Armor
- Necklace of Adaptation
- Oil of Slipperiness
- Pearl of Power
- Periapt of Health
- Periapt of Wound Closure
- Philter of Love
- Pipes of Haunting
- Pipes for Sewers
- Potion for Animal Friendship
- Potion of great strength
- Potion of growth
- Potion of healing
- Poison Potion
- Potion of Resistance
- Water breathing – Potion
- Restorative Ointment
- Ring of Jumping
- Ring of Mind Shielding
- Ring of Swimming
- Ring of Warmth
- Ring of Water Walking
- A robe for useful items
- Rope of Climbing
- Shield
- Slippers for Spider Climbing
- Spell Scroll
- Python Staff
- Stone of Good Luck (Luckstone).
- Trident of Fish Command
- Wand of Magic Detection
- Wand of Magic Missiles
- Wand of Secrets
- Wand of War Mage
- Wand of Web
- Weapon
- Wind Fan
- Winged Boots
Rare
- Munition
- Amulet of Health
- Armor
- Armor of Resistance
- Armor of Vulnerability
- Arrow-Catching Shield
- Bag of Beans
- Beads of force
- Belt of Dwarvenkind
- Belt of Giant Strength
- Berserker Axe
- Boots of Levitation
- Bowl of Commanding Water Elementals
- Bracers of Defense
- Brazier for Commanding Fire Elementals
- Cape of the Mountebank
- Censer for Controlling Air Elementals
- Chime of Opening
- Cloak of displacement
- Cloak of the Bat
- Cube of Force
- Dagger of Venom
- Dancing Sword
- Dimensional Shackles
- Dragon Slayer
- Elven Chain
- Feather Token
- Figurine of Wondrous Energy
- Flame Tongue
- Boats that Fold
- Gem of Seeing
- Giant Slayer
- Glamoured Studded Leather
- Handy bag
- Teleportation Helm
- Horn of Blasting
- Horn of Valhalla
- Horseshoes for Speed
- Instant Fortress
- Ioun Stone
- Iron Bands of Binding
- The Mace of Disruption
- Mace of Smiting
- Mace of Terror
- Spell Resistance Mantle
- Necklace of Fireballs
- Necklace of Prayer beads
- Oil of Etherealness
- Periapt of evidence against poison
- Portable Hole
- Clairvoyance Potion
- Potion of diminution
- Potion of gaseous forms
- Potion of great strength
- Potion of healing
- Potion of Heroism
- Potion of Mind Reading
- Ring of Animal Influence
- Ring of Evasion
- Falling Ring of Feather
- Ring of Free Action
- Ring of Protection
- Ring of Resistance
- Ring of Spell Storing
- Ring of the Ram
- Ring of Xray Vision
- Robe of Eyes
- Rod of Rulership
- Rope of Entanglement
- Shield
- Shield of Missile Attraction
- Spell Scroll
- Charming Staff
- Staff of Healing
- Staff of Swarming Insects
- The Woodlands Staff
- Staff of Withering
- Stone for Controlling Earth Elements
- Sun Blade
- The Sword of Life Stealing
- Sword of Wounding
- Vicious Weapon
- Wand of Binding
- Wand of Enemy Detection
- Wand of Fear
- Wand of Fireballs
- Lightning Bolt Wand
- Wand of Paralysis
- Wand of War Mage
- Wand of Wonder
- Weapon
- Wings of Flying
Very Rare
- Munition
- Amulet of the Planes
- Animated Shield
- Armor
- Arrow of Slaying
- Bag of Devouring
- Belt of Giant Strength
- Boots of Speed
- Candle of Invocation
- Carpet of Flying
- Cloak of Arachnida
- Crystal Ball
- Demon Armor
- Dragon Scale Mail
- Dwarven Plate
- Dwarven Thrower
- Efreeti Bottle
- Figurine of Wondrous Energy
- Frost Brand
- Helm of Brilliance
- Horn of Valhalla
- Horseshoes of Zephyr
- Ioun Stone
- Manual of Bodily and Mental Health
- Manual of Gainful Learning
- Manual of Golems
- Manual of Quickness of Action
- Marvelous Pigments
- Mirror of Life Trapping
- Nine Lives Stealer
- Oathbow
- Oil of Sharpness
- Potion of Flying
- Potion of great strength
- Potion of healing
- Potion of invisibility
- Potion Speed
- Ring of Regeneration
- Ring of Shooting Stars
- Ring of Telekinesis
- Robe in Scintillating Colours
- Robe of Stars
- Rod of Absorption
- The Rod of Alertness
- Security rod
- Scimitar of Speed
- Shield
- Spell Scroll
- Spellguard Shield
- Staff of Fire
- Frost Staff
- Staff of Power
- Staff of Striking
- Staff of Thunder and Lightning
- Sword of Sharpness
- Clear Thoughts — Tome
- A Tome for Leadership & Influence
- Tome of Understanding
- Wand of Polymorph
- Wand of War Mage
- Weapon
Legendary
- Apparatus for Crab
- Armor
- Armor of invulnerability
- Belt of Giant Strength
- Crystal Ball
- Cubic Gate
- Deck of Many Things
- Defender
- Hammer of Thunderbolts
- Holy Avenger
- Horn of Valhalla
- Ioun Stone
- Iron Flask
- Luck Blade
- Plate Armor for Etherealness
- Potion of great strength
- Summoning Ring Of Djinni
- Ring of Elemental Command
- Ring of Invisibility
- Ring of Spell-turning
- The Ring of Three Wishes
- Robe for Archmagi
- Rod of Lordly Might
- Scarab of Protection
- Sovereign Glue
- Spell Scroll
- Sphere of Annihilation
- Magi staff
- The Talisman of Pure Good
- Talisman of the Sphere
- Talisman for Ultimate Evil
- Universal Solvent
- Vorpal Sword
- Well of Many Worlds
Artifact
- Orb of Dragonkind
Conclusion:
From this article we’ve provided all the information about the D&D 5E Magic Items By Rarity if you need any type of answers on this topic you can ask us by leaving a comment in the below comment section.