So! how do you price the magic items in d&d 5th edition? Adventurers may want to be rewarded with glory while others desire the tangible treasure. While finding any magic item can be rewarding, there is nothing more satisfying. This article will discuss how DMs should handle selling and buying magic objects. This is the essence and purpose of this article Prices for dnd5e magical items. So let’s start.
The hidden potential of magic items is that they are not like equipment or normal items. Magic items can be used to cast spells or give players special abilities. Although there are guidelines, the DM is ultimately responsible to determine the value of magic objects.
In any case the detailed d&d 5e magic item price table that mentioned below, we shall be covering everything that you need to know about buying and selling the magic items. Of course here we would consider both the common and also the unusual cases which you could craft the fair economy in your game, and of course a quickly price the loot you’re handing out to your players.
D&D 5E Magic Item Prices By Rarity
Magic items are valued primarily on their rarity. However, common items can be bought at 50 to 100 gold pieces. In any case the rare d&d 5e magic items might be worth as much as 5,000 or even more. These legendary items are also worth up to 50,000 GBP.
Note:It is important that you remember these things d&d 5e starting gold
Here the pricing items that are based upon the their rarity shall be ensures that characters do not have any access to the high-level items before they’re almost ready only. The rarity of an item will determine its value for weapons, armor and magic items. Players won’t be as powerful when they start the game.
As per the d&d 5e magic items price list the valuing items on the rarity alone, even though, it is hardly enough. Prices could vary by hundreds or thousands of gold coins. So, here our question is How can the DM’s accurately price magic items and give their games an economy which makes sense for the players? Of course if you feel that we missed to include d&d 5e uncommon magic item price then an Uncommon item listed from 101 to 500 gpThis grant you +1 to AC, and saving throws
You may be interested in looking at magic item rarity table 5e
An in-depth pricing guide for magic items
From the below given table we’ve mentioned dnd 5e magic items and cost in gold pieces. These prices are based on rarity as stated in the sourcebooks and popular opinion, based upon actual game sessions.
|Magic item||Prices in gold pieces||Description|
|Potion for healing||50||Regain 2d4+2 hit points|
|Potion of Greater Healing||400||Get 4d4+4 Hit points|
|Potion of Heroism||200||Temporary HP & Blessing for 1 hour|
|Armor +||1,500||Any type or standard armor|
|Armor +2||6,000||Any Type of Armor +2|
|Oil of Slipperiness||600||Oil a Medium Creature|
|Ammunition +1||20 each||Any ammunition type +1 (single).|
|Ammunition +2||100 per order||Any type of ammunition +2|
|Superior Healing Potion||500||Gain 8d4 +8 hit points|
|Universal Solvent||200||Instantly dissolves sovereign glue|
|Sovereign Glue||400||Strong Magical Adhesive|
|Potion Speed||300||Haste for 1 Minute|
|Potion of Flying||400||Fly at a speed equal to your walking speed.|
|Potion of Invisibility||200||You will feel invisible for an hour after drinking it.|
|Horn of Blasting||500||Unleash the Thunderous Bomber|
|Weapon +1||1,000||Any weapon type +1|
|The Helm of Comprehend Languages||600||You can understand and carry out language actions when you wear this helm.|
|Deck of Illusions||6,000||Summon random illusionary creatures|
|Wand of Secrets||1,000||Charges can be used to command someone, charm them, or understand their languages.|
|Vicious Weapon||400||A Critical Strike deals additional damage|
|Level 1 of The Spell Scroll||50||This includes a Level 1 Spell|
|Level 2 of the Spell Scroll||100||Includes Level 2 Spell|
|Level 3 of The Spell Scroll||200||This spell contains a Level 3-level spell|
|Shield +1||1,000||Any Shield +1 to AC|
|Potion for water breathing||100||You can take a sip of this potion and breathe underwater for up one hour|
|Potion for Climbing||200||For one hour, increase your climbing speed at the same speed as your walking speed.|
|Potion for Animal Friendship||200||One Hour of Animal Friendship|
|Level 4 of the Spell Scroll||300||Includes a Level 4 spell|
|Mithril Armor||700||Armor (heavy or medium, hideous or heavy)|
|Philter of Love||100||This is how you fall for your partner.|
|Dust of Dryness||500||Allow water to absorb before releasing it|
|Adamantine Armor||600||Critical Strikes Have Become a Normal Hit|
|Elemental Gem||800||Summon an Elemental|
|Driftglobe||800||A Hovering, Illuminated Globe|
|Trident of Fish Command||800||Cast wins over swimming mammals|
|Beads for Force||900||This Exploding Betad Deals 5d4 to Reduce Force Damage|
|Spell Scroll 5||800||Included is a Level 5 Spell|
|Javelin of Lightning||1,000||Lightning damage up to 4d6 per hit|
|Circlet of Blasting||1,000||Cast Scorching Ray to Take Action|
|Ring of Warmth||1,000||Resistance to Cold Damage|
|The Sword of Life Stealing||1,000||Deals 3d6 Negroc Damage|
|Clairvoyance potion||1,000||Enjoy the benefits of the clairvoyance magic|
|Eversmoking Bottle||1,000||Produces thick smoke|
|Potion of Vitality||1,200||Any disease or poison can be eliminated|
|Python Staff||2,000||This staff can transform into a constrictor serpent.|
|Sending Stones||2,000||These stones can also be used to cast the spell of sending|
|Ring of Feather Falls||2,000||Don’t fall for the following:|
|Frost Brand||2,000||You can deal additional 1d6 cold damage Resistance to fire on a hit|
|Boots for Elvenkind||2,000||While wearing these boots, your steps won’t sound.|
|Spell Scroll Level 6||1,000||This spell contains a Level 6-level Spell|
|Level 7 in the Spell Scroll||2,000||This spell includes a level 7 spell|
|Sword of Sharpness||2,000||Maximum Damage Dice: Deal maximum damage to a hit|
|Ring of Swimming||2,000||You can swim at 40 feet per hour while wearing this ring|
|Eyes of Minute Seeing||2,000||Advantage on Intelligence Checks|
|Sword of Wounding||2,000||1d4 Negrocious Damage|
|The Adder’s staff||2,000||A poisonous snake can be animated|
|Prayer beads – God Bless||2,000||Cast Bless is a bonus act|
|Ring of Water Walking||2,000||As if the liquid surface was a solid ground, you can stand on it and walk on it.|
|Chime of Opening||2,000||Lock or Latch a Door|
|Bracers to Archery||2,000||Bows +2 to damage rolls|
|Prayer Bead – Smiting||2,000||Cast Branding Smite to Get a Bonus Action|
|Wind Fan||2,000||Give a gust of wind|
|Horseshoes for Zephyr||2,000||Horses (or similar animals) can hover|
|Rope of Climbing||2,000||An Animated Rope|
|Potion of Supreme Healing||2,000||10d4 +20 Hit points|
|Quiver of Ehlonna||1,000||Extra-dimensional compartments are available in the quiver|
|Ioun Stone for Sustenance||1,000||You don’t have to eat or drink.|
|Ioun Stone for Fortitude||2,000||+2 to The Constitution|
|Heward’s Handy Haversack||2,000||Extra-large backpack|
|Elven Chain||3,000||+1 to AC|
|Level 8 in the Spell Scroll||4,000||This spell contains a Level-8 Spell|
|Oil of Etherealness||2,000||Apply to cast etherealness.|
|Glamoured Studded Leather||2,000||+1 AC Enchanted Leather Armor|
|Potion of Fire Breath||100||This potion can be used to exhale fire at a target.|
|Flame Tongue||4000||While the sword is burning, it inflicts an additional 2d6 fire damage|
|Oathbow||3,000||“Swift defeat to my enemies.”|
|Pipes for the Sewers||2,000||Calms Rats|
|Dancing Sword||2,000||A hovering sword|
|Wand of Magic Detection||2,000||Cast Detect Magic is an Action|
|Onyx Dog||3,000||Figurine of Wondrous Strength|
|Medallion of Thoughts||3,000||Cast Detect Thoughts|
|Ring of Protection||3,000||+1 to AC|
|Ioun Stone of Regeneration||3,000||+15 Hit Points per Hour|
|Ioun Stone, Agility||2,000||+2 to Dexterity|
|Ioun Stone of Protection||1,000||+1 to AC|
|Dimensional Shackles||3,000||This allows you to keep a creature in a specific plane of existence|
|Dagger of Venom||3,000||+1 Poisonous Blade|
|Eyes of the Eagles||3,000||Advantages of sight-based perception tests|
|Wand of War Mage+1||1,000||Spell Attack Rolls: +1|
|Staff of Withering||3,000||Deals extra Necrotic Damage|
|Quaal’s Feather Token Bird||3,000||Summon a Multicolored Bird|
|Ioun Stone Strength||3,000||+2 to Strength|
|Ioun Stone, Leader||3,000||+2 to Charisma|
|Ioun stone of Intellect||3,000||+2 to Intelligence|
|Ioun Stone, Insight||3,000||+2 to Wisdom|
|Ring of the Ram||4000||This ring produces a spectral ram’s head.|
|Ring of Animal Influence||5,000||Talk to animals about animal compassion, fear, and friendship|
|Gloves for Missile Snaring||3,000||Use a reaction to reduce damage|
|Ring of Jumping||3,000||Cast Jump is an additional action|
|Quaal’s Feather Token Swan Boat||3,000||Create a Magical Boat|
|Periapt of Health||4000||All Diseases are Immune|
|Stone of Good Luck||4,000||Ability checks and Savings Throws: +1|
|Wings of Flying||4,000||You can transform this cloak into a pair of batwings or a pair.|
|Wand of War Mage +2||4,000||Spell Attack Rolls +2|
|Lantern of Revealing||4,000||Invisible creatures become visible|
|Ivory Goat||1,000||Figure of Wonderous Power|
|Wand of Enemy Protection||4,000||Be sensitive to the needs of hostile enemies|
|Rod immovable||4,000||Magically fixed in the location|
|Dragon Scale Mail||4,000||For armor making, dragon scales are used|
|Boots of Speed||4,000||Get twice the speed of your walk|
|Cloak of Protection||4,000||AC and Saving Throws: +|
|Armor of Resistance||5,000||Resistance to 1 Type of Damage|
|Arrow-Catching Shield||5,000||+2 AC for Ranged Attacks|
|Alchemy Jug||5,000||Use a variety of liquids|
|Pearl of Power||5,000||Get back an expired Spell Slot|
|Silver Raven||5,000||Figurine of Wondrous Strength|
|Weapon +2||6,000||+2 to Attack and Damage Rolls|
|Bag of Holding||5,000||The interior of this bag is much larger than what it seems.|
|Necklace of Fireballs(6)||6,000||Cast the Fireball Spell|
|Hat of Disguise||6,000||Cast Disguise Self|
|Wand of Magic Missiles||5,000||Cast Magic Missile|
|Gloves for Thievery||6,000||+5 to lock picking tests|
|Ring of Resistance||6,000||Resistance to 1 Type of Damage|
|Scimitar of Speed||6,000||+2 to Damage or Attack Rolls|
|The Wand of Web||7,000||Cast the Web Spell|
|Shield +2||7,000||+2 AC Bonus|
|Bracers of Defense||7,000||+2 Unarmored AC|
|Dragon Slayer||8,000||Dragon-type creatures take an additional 3d6 hit with the +1 sword|
|Broom of Flying||7,000||Flys at 50 feet|
|Ring of X-Ray Vision||7,000||Solid matter can be seen.|
|Dwarven Plate||8,000||Distance Reduced by +2 AC|
|Charming Staff||10,000||Cast command, charm person, or comprehend languages|
|Mace of Terror||9,000||Fear your enemies for up to 1 minute|
|The Ring of Regeneration||10,000||+1d6 Hit points every 10 minutes|
|Sun Blade||10,000||Radiance Luminous Saddle|
|Weapon +3||10,000||Standard Weapon Type +3|
|Armor +3||30,000||Type of Standard Armor +3|
|Efreeti Chain||30,000||+3 AC. +3 AC.|
|Shield +3||20,000||+2 AC|
|Vorpal Sword||20,000||+3 sword which beheads an animal during a critical strike|
|Ring of Invisibility||10,000||Take action to make yourself invisible|
|Boats that Fold||10,000||A box that can transform into a vessel|
|Ring of Spell Storing||20,000||This ring stores the spells you cast into them|
|Robe of Eyes||20,000||Any direction is possible, even for invisible beings|
|Rod of Lordly Might||30,000||+3 Rod with Six Buttons|
|Crystal Ball||40,000||Cast the Scrying Spell|
|Robe of Stars||70,000||Get +1 off Throws|
|Robe of Telekinesis||80,000||Telekinesis can also be performed at your will|
|The Woodlands Staff||40,000||Great Druidic Power Staff|
|Robe for the Archmagi||40,000||Legendary Robe with Incredible Magical Potential|
|Cloak of Invisibility||90,000||You can pull the cloak over your head to make yourself invisible|
|Holy Avenger||200,000||This legendary +3 sword inflicts radiant injury and protects friendly allies|
This table can be used for pricing magic items. The DM can determine the value of goods in DnD game. These are reasonable prices to buy magic items in Dnd5e.
Different magic items are available in DnD
Many types of magic items are available to adventurers during their adventures. The glowing bow and the suit of armor in Dragon Scale, the haunted instrument and the magic times all have magical abilities and can be purchased.
Some of these items, such the spell scrolls, or the potions, cannot be consumed. These items are non-returnable once they have been used. The item can be consumed by drinking a potion, but the magic blade could last for many centuries.
Some magic items can only be used for their intended purpose. Some magic items are only useful. Others can give their owners extraordinary powers. These magical items are legendary. These items are rare and extremely valuable.
And also while the most of the magic items are capable of using to enhance the player’s abilities, that they also have the monetary value in a specific game world.
Now what’s more, the individual d&d 5e magic item prices aren’t, by any means, set in a stone. They’re usually up to their Dungeon Master. This is how it works. How can you figure out the price of hundreds magical products?
Answer to these questions is “rarety” The DMG always gives a very basic solution for the pricing magic items based on an item’s rarity level.
Where can players buy and sell magic items?
DnD campaigns are extremely rare for magic items. The Powerful items from faraway vaults can be extremely valuable but it isn’t always easy to find buyers.
It might be more difficult to purchase magic items in Dungeons & Dragons role-playing games using coins alone. An alchemist might not want to give up the magic potion in exchange for a favor.
Why because the magic items in d&d are mostly very expensive, in finding someone for buying them is hard too. Although your party might have a few powerful items you wanted to sell off, most shops don’t have enough gold pieces to buy them all.
DnD5E magic items by price
Prices for 5th edition Dungeons & Dragons magic objects are determined based on their rarity. Naturally It can be helpful to price magic items based on their rarity.. If they are behind a paywall, low-level characters can’t obtain powerful items.
However simply like the items in a real economy, the d&d 5e magic item price guide which varies depends upon the situation. If the seller realizes that players are really in need of the magic item, then it might increase in price.
How to Prices Cursed Items
The cursed magical objects are often associated with negative properties. The curse may affect the item’s value. For an instance, a shop perhaps will not buy the magic amulet which unleashes an annoying ghost every night, even if it does increase the wearer’s intelligence though.
Trade for Magic Items
Let’s suppose that the players are in a place where traders, adventurers, and explorers congregate. They could trade magic items. You might find many magic items in these locations. Players can trade as long as they have enough money.
It is important to price all items and make a list in these situations. You must make sure for selecting the items appropriate for the player’s levels.
Imagine players having a powerful item in their early stages so that encounters with monsters or other creatures are less daunting.
Pricing of custom magic items
Simply by changing the item type or tweaking existing items, you can create a new magical item. Most likely, the new item will have the same value that the original one.
A custom magic item can also have a precise value depending on its power level. For instance, a wand allowing the holder of level 6 spells could be very valuable and be worth several thousand of gold coins. As you’ve seen in the above paragraph d&d 5e magic item price range.
From this d&d 5e magic item cost table article you have been gotten so much of knowledge.These magic item prices 5e xanathar are more genuine and accurate in many cases. This list is not important. The comment section below allows you to ask questions about the 5th Edition of the dnd.