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Hello everyone! Thank you for your support. 3rd level spell series. Today we have a very cool choice for us and the ways it’s kind of a nod to a dispel magic spell but i’ll get into that in a little bit here. We’re talking about Elemental weaponIt can also be used by the Paladin, artificerIt is located in 237th page of the Players Handbook.  I love this spell. The artificer also has access to it. It is a magical spell. This is an archaic weapon.. I get mechanically it works a little bit different and that’s totally cool but i know that when arcane weapon was stripped from your artificer spell list a lot of players were actually quite upset over it and this thematically at least seems very similar so i love  that the artificers have the access to it. If you haven’t checked out our spells home page yet then we recommend you to visit our spells home page. In any case let’s quickly check out its mechanics here.


  • Level: 3rd
  • Casting Time1 Action
  • Range/Area:Touch
  • Components:V, S
  • Duration:1 hour (Concentration).
  • School: Transmutation
  • Attack/Save:None
  • Damage/Effect:Acid, cold and fire, or lightning

Effect:Make a boring weapon magical. Gain a +1 on attack rolls, and deal additional 1d4 to a chosen type.

Casting takes 1 minute, and the range of touch is 30 second. The duration is one hour. It is difficult for you to concentrate. It’s components are somatic and verbal and at higher levelsIt can be cast with spell slots of either fifth or sixth levels. It’s a +2 weapon that deals 2d4 damage depending on the type. It is a +2 weapon that deals 2d4 damage to each type if it is 7 or more. The school is TransmutationVariable types of damage are possible. It is possible to get very technical. Acid, Cold, Feuer, lightning thunderPick one. Now let’s take a quick look at the full description here and break this spell down a little bit further.

The elemental weapons spell, a 3rd-level spell, grants your weapon +1 hit and +1d4 damage. You can also obtain additional +1/+1d4 per second. These spells work nearly identically.

Overview Of Elemental Weapon 5e Spell

Actually, one of the non magical weapons which you’ve touched would become a magic weapon 5e. To your magic weapon 5e, you can choose from one of the following damage types: thunder, acid, lightning and fire.

The 5e weapons have a +1 bonus on attack rolls. When they hit, they deal additional 1d4 damage.

Also, you can find: geas 5e spell

Higher levels

The Elemental Weapon 5e Spoil can be cast, but only if you use spell slots at 5th or 6th level. The bonus to attack roll is now +2 and the damage to be dealt to you is now 2d4.

Your bonus will rise to +3 if you use spell slots that are 7th-level or above. The damage will also go up to 3d4.

Very cool stuff, i love this spell so much from a thematic angle and if you’re in a campaign where there isn’t a whole lot of magical weapons kicking around, this is a great way of still being able to reap some of the benefits. Just want to make sure i’m very clear that bonus is just to attack rolls it does nothing for damage roles so it’s not a true plus one, a true plus two or a true plus three weapon just want to make that abundantly clear. That being said let’s take a quick look at some alternative uses here.

D&D 5E Elemental Weapon Spell Attributes

Casting Time1 Action
The RangeTouch
ComponentsV, S
DurabilityConcentration can last up to an entire hour

Other uses

You can use this spell to accomplish good deeds. This can be done just through pretending the blade or weapon is innately magical when it really isn’t. So for an instance you walk into a shop keep, you’re like hey this sword has the cool ability to basically deal a fire damage how much will you pay me for it and pretend as though the item itself enchanted and as those it is not a spell effect.

I’d would be very careful about doing this in a truly magical world and i’d also be very careful about doing this too often as your DM is not really gonna like it that much. This is why it’s important to do it in a magically saturated universe. Shopkeepers should have safeguards in place to make sure that the item is truly magical. It is up to you.

Now the way a lot of people are sadly gonna use this spell and i don’t like this but it’s bound to happen is you give it to someone else. It’s typically given to the person with the most attacks. So you know sometimes it might make sense for the paladin to have it but more often than not you’re giving it to the fighter.

I can’t stress enough how much i really hate using the spell in this way, it’s kind of one of those things where rules as written, of course you can do it there’s nothing that says you have to use the sword obviously.

This is a huge thematic letdown and it is not possible to transfer it to someone higher up. This spell can be used against enemies that are susceptible to certain things.