Hi adventurers, of all sizes and shapes. My website is open to you. Today we’re going to be taking a look at one of the most poorly named feats in the game. Today we’re going to be taking a look at dnd 5e grappler feat. Grappler is found in the players handbook so everyone should have access to it and i can almost guarantee you’ve read over this probably half a dozen times. Let me briefly describe feats and how they work.
Instead of increasing your ability score feats are given every four levels. You have the choice of which one. Ultimately comes down to your own character and play style but if you decide to go for the feat they’re essentially extra features, abilities and traits you can give your character to make them a little bit more personalized and tailor them to how you want them to be used. Some of them are better than others circumstantially but most of them come down to play style and the type campaign you’re running.
With that on the way let’s take a look at grappler.
It is worth noting, however, that strength 13 or greater is required for this job. The following description is available:
There are some preconditions to the Grappler DnD5E Feat. These are listed below. These are all available to you now.
Prerequisite:Strength 13 and greater
You have always been able to perform in close-quarters wrestle. These are your benefits.
- You have some advantage on attack rolls against to a creature that you’re grappling.
- You can use your action and try to pin the creature you have grappled. A second grapple test will allow you to attempt to pin the same creature that you’ve previously grappled. You may be able to succeed if you and your animal are successful.
There’s a little bit unpack there all right let’s take a look at the walkthrough and let’s break this down little bit.
It is clear that you have an advantage when creatures are struggling because it is easier to see what is truly nice. If I’m not mistaken, party members already have an edge against it. However, you won’t have the same advantage everywhere. So really cool and you can use an action to restrain a creature, you make another grapple check and then you’re both restrained until the grapple ends.
So that’s pretty cool! it’s a good way to remove a big bad enemy out of combat and let me give you my personal thoughts on it.
It is the reason I mentioned it earlier. This was my least favorite feat. Is it doesn’t really make you better at grappling at all. It almost seems like there was a third bullet which said you have an advantage in grappling and all the checks. Then it would worthy of the name, but that’s not really what it does.
You can attack creatures quicker than you are grappling. This is perfectly acceptable. You can also use grappling to control them. I just can’t imagine a lot of classes that would really benefit from that.
I mean i think the monk would really be the only one and even then there’s better ways of playing a monk. This is a great one to pick for flavor and it’s a great one to pick if you want to test out a new style of play or if you want to be more sticky and stuff like that then you know what i could see this working out but i really wish it gave you advantage on those grappling checks at the very least or gave you a way to like do a choke hold there’s something like that right!
Anyways that’s my personal thoughts on it and i might be wrong it could be amazing. Honestly i’ve never used it so i’m really not in a good position to be able to give you advice one way or the other but reading it, it doesn’t seem all that great.
If you have any ideas though, if you’ve used it to any degree of success in the past i’d really love to hear it down below. This article will be enjoyed by all. This feat is often overlooked in 5e. This feat is also the most used in 5e. So maybe this is something we’re not quite understanding if you could put it down in the comments and shed any light on this situation i’d really appreciate it. We are grateful to you for your understanding, and we wish you all happy adventuring.