Keep your breath.: All lizardfolks can hold their breath for almost 15 minutes.
Multiattack: The lizardfolk has two melee attacks, and each of those attacks is made with a different weapon.
Take a biteUsing this bite attack, the lizardfolk can launch a melee attack against one target. Hit: 5 (1d6+2) piercing.
Heavy Club: This monster can use a heavy club to attack it. Melee Weapon Attack: +4 to hit, reach five feet, one target. Hit: 5 (1d6 + 2 bludgeoning).
Javelin: This Javelin attack allows the monster to use a Melee and Ranged Weapon Attacks: +4 to hit. The target can be at 5 feet, or at a range of 30/120 ft. Hit: 5 (1d6+2) for piercing.
Spiked ShieldUsing the Spiked Shield, this monster can create a Melee Weapon Attack. +4 to hit, reach five feet, one target. Hit: 5 (1d6 + 2) piercing damage.
Attributes Of Lizardfolk 5E Monster
|AC||15 (Natural Armor, Shield)|
|Roll 0||1d20 + 4 1d6+2|
|Roll 1||1d20 + 4 1d6+2|
|Roll 2||1d20 + 4 1d6+2|
|Roll 3||1d20 + 4 1d6+2|
|Skills||Stealth +4, Perception +3, Survival+5|
|Speed||30 ft., swim 30 ft.|