Lizardfolk 5E Monster


Traits

Keep your breath.: All lizardfolks can hold their breath for almost 15 minutes.

Accuracy

Multiattack: The lizardfolk has two melee attacks, and each of those attacks is made with a different weapon.

Take a biteUsing this bite attack, the lizardfolk can launch a melee attack against one target. Hit: 5 (1d6+2) piercing.

Heavy Club: This monster can use a heavy club to attack it. Melee Weapon Attack: +4 to hit, reach five feet, one target. Hit: 5 (1d6 + 2 bludgeoning).

Javelin: This Javelin attack allows the monster to use a Melee and Ranged Weapon Attacks: +4 to hit. The target can be at 5 feet, or at a range of 30/120 ft. Hit: 5 (1d6+2) for piercing.

Spiked ShieldUsing the Spiked Shield, this monster can create a Melee Weapon Attack. +4 to hit, reach five feet, one target. Hit: 5 (1d6 + 2) piercing damage.

Attributes Of Lizardfolk 5E Monster

AC 15 (Natural Armor, Shield)
Alignment Neutral
CHA 7
CON 13
Challenge Rating 1/2
DEX 10
HP 22 (4d8+4)
INT 7
Languages Draconic
Passive Perception 13
Roll 0 1d20 + 4 1d6+2
Roll 1 1d20 + 4 1d6+2
Roll 2 1d20 + 4 1d6+2
Roll 3 1d20 + 4 1d6+2
STR 15
Size Medium
Skills Stealth +4, Perception +3, Survival+5
Speed 30 ft., swim 30 ft.
Type humanoid (lizardfolk)
WIS 12