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Traits

Keep your breath.: All lizardfolks can hold their breath for almost 15 minutes.

Accuracy

Multiattack: The lizardfolk has two melee attacks, and each of those attacks is made with a different weapon.

Take a biteUsing this bite attack, the lizardfolk can launch a melee attack against one target. Hit: 5 (1d6+2) piercing.

Heavy Club: This monster can use a heavy club to attack it. Melee Weapon Attack: +4 to hit, reach five feet, one target. Hit: 5 (1d6 + 2 bludgeoning).

Javelin: This Javelin attack allows the monster to use a Melee and Ranged Weapon Attacks: +4 to hit. The target can be at 5 feet, or at a range of 30/120 ft. Hit: 5 (1d6+2) for piercing.

Spiked ShieldUsing the Spiked Shield, this monster can create a Melee Weapon Attack. +4 to hit, reach five feet, one target. Hit: 5 (1d6 + 2) piercing damage.

Attributes Of Lizardfolk 5E Monster

AC15 (Natural Armor, Shield)
AlignmentNeutral
CHA7
CON13
Challenge Rating1/2
DEX10
HP22 (4d8+4)
INT7
LanguagesDraconic
Passive Perception13
Roll 01d20 + 4 1d6+2
Roll 11d20 + 4 1d6+2
Roll 21d20 + 4 1d6+2
Roll 31d20 + 4 1d6+2
STR15
SizeMedium
SkillsStealth +4, Perception +3, Survival+5
Speed30 ft., swim 30 ft.
Typehumanoid (lizardfolk)
WIS12