Traits
Keep your breath.: All lizardfolks can hold their breath for almost 15 minutes.
Accuracy
Multiattack: The lizardfolk has two melee attacks, and each of those attacks is made with a different weapon.
Take a biteUsing this bite attack, the lizardfolk can launch a melee attack against one target. Hit: 5 (1d6+2) piercing.
Heavy Club: This monster can use a heavy club to attack it. Melee Weapon Attack: +4 to hit, reach five feet, one target. Hit: 5 (1d6 + 2 bludgeoning).
Javelin: This Javelin attack allows the monster to use a Melee and Ranged Weapon Attacks: +4 to hit. The target can be at 5 feet, or at a range of 30/120 ft. Hit: 5 (1d6+2) for piercing.
Spiked ShieldUsing the Spiked Shield, this monster can create a Melee Weapon Attack. +4 to hit, reach five feet, one target. Hit: 5 (1d6 + 2) piercing damage.
Attributes Of Lizardfolk 5E Monster
AC | 15 (Natural Armor, Shield) |
---|---|
Alignment | Neutral |
CHA | 7 |
CON | 13 |
Challenge Rating | 1/2 |
DEX | 10 |
HP | 22 (4d8+4) |
INT | 7 |
Languages | Draconic |
Passive Perception | 13 |
Roll 0 | 1d20 + 4 1d6+2 |
Roll 1 | 1d20 + 4 1d6+2 |
Roll 2 | 1d20 + 4 1d6+2 |
Roll 3 | 1d20 + 4 1d6+2 |
STR | 15 |
Size | Medium |
Skills | Stealth +4, Perception +3, Survival+5 |
Speed | 30 ft., swim 30 ft. |
Type | humanoid (lizardfolk) |
WIS | 12 |