We welcome adventurers from all walks! Welcome to my world of dndtopics and thank-you for being part of the 31st episode in our feat series. Today’s episode will be about not only one of the most popular feats but also one your favorite uses. This one is a favorite of many party members. Today we’re going to be talking about the ever famous ever impressive a Lucky feat: dnd5e. This absolute beauty is found in the players handbook and honestly i feel like everyone has given this a read i’ve seen it played in tons of games of mine personally, as well as one of my current character uses this feat quite a bit. With all that hype out of the way let’s take a look at the description, so we know what the hype is all about.
Before i really get into it i’d like to point out that there’s no prerequisite meaning anyone of any ability level or race or class can use it just fine. The description is as follows.
You have the uncanny ability to pick the right moment for your luck.
For a lucky feat in dnd5e, you usually have three luck point. You can spend one luck points to get an extra 20 when you make an attack or ability roll. To be able to roll an additional d20, you can spend one of your basic luck points. You can also choose one luck point to be spent after you roll the die, but before the outcome of the die is known. You can choose which of the d20s to use for an attack roll, ability check, or saving throw.
One luck point can be spent if you become the victim of an attacker roll. You have to roll d20 and then select whether the attack uses the attacker’s roll or yours.
Let’s assume that more than one creature can use a luck point in order to influence the outcome. You can cancel each other’s points; normal circumstances do not allow you to roll additional dice.
You can redeem your luck points by taking a long vacation.
It was quite the journey. There is plenty of time to explore the site. Let’s do that over in the walkthrough section.
Three luck factors are now available to you. Retroactively, you can roll for an attack roll ability test, saving throw, or saving throw. Re-rolling can be done with one luck point
It is important to note that this must be completed once you have rolled your first roll but not before the outcome has been determined. It is better to guess the difficulty level and then make assumptions based on it. Right! you some DM’s let you know whether or not you would have succeeded or failed before you make the choice but technically as written they don’t have to.
The second function of the luck points is to allow enemies to roll attacks against you. You have two options here. You have the option to have them hit you, or have them miss your location.
It’s pretty cool. The same pseudo retroactively applies wherever it’s before it’s decided right! You will be able see why it is so cool. You can regain your luck points after a long rest. You can cancel the roll if you spend more luck points than one to influence it. Actually i’ve got that little bit wrong! You can use more than one creature. This means that you can influence a roll with more luck points than one.
Technically saying it’s kind of interesting because you get to pick so it’s not true advantage or disadvantage but in more cases not it would be unless it’s an interesting role where it has to be within a certain range. Anyways let’s take a look at my personal thoughts on it.
This is a good choice. Especially, if you’re a character who relies on enemies making a lot of relies on you making a lot of checks. It is always a good idea to keep your hands on the ground. It is true that it can quickly change the flow of battle. But it can also be used to help you with other aspects of questing or socializing.
In terms of who benefits most from this though, i actually want to say paladin’s would. My reason for that being is actually i don’t even know, i want to say paladin’s because they can go nova but they can also choose to smite even like they can choose what to smite. They can smite once they know what attack hit they are hitting.
Because they rely so heavily on eldridgeblast, which is a spell attack, I would choose warlocks. They may be the most advantageous. They can also benefit from the ability to influence attack, enemies attack roles just because there’s a little bit squishier.
This could be beneficial for all classes, however. If you know of one in particular that would i’d be really interested to hear about it down in the comment section. Same a few of any other hot takes on it or any cool stories involving in the lucky feat i know there’s a ton out there. Everybody who reads this article loves these articles. Guys, this is what I mean. Enjoy your adventures and have a great day!