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Welcome to my website, adventurers of all shapes and sizes. We appreciate you clicking on the 41st episode from our feat series. Today we’re going to be taking a look at one of the most interesting feats. Well kind of it’s interesting because it makes a really cool build and we’ll get into that a little bit later. Today we’re gonna be taking a look at Master feat dnd 5e polearmFor those characters who just want a weapon that is both heavy and has a lot of reach. This feat is found in the player’s handbook. This feat should be accessible to everyone. That being said let’s take a look at the description so we know what we’re talking about.


This is the most important and fundamental thing. This is open to all races and classes, regardless of their skill level. This is the description.

You can become a Polearm master by learning to use reach weapons and keeping your enemies at bay.

  • An attack action may be taken along with an attack by only one or more glaves or halberds, or spear. A bonus action can also be used to make melee weapon attacks using the other side of a weapon. This attack has the same ability modifiers as the primary attack. Of course it weapon’s damage also die for this attack is a d4 and also it will deal the bludgeoning damage.
  • During you’re wielding the glaive, halberd, pike, quarterstaff, or spear, the other creatures could provoke an opportunity attack from you whenever they do enter the reach that you’ve with that specific weapon.

Wow lot to read they’re also a decent amount to unpack. So let’s go through the walkthrough section here and kind of break this down, just a little bit more here.


The beginning is fairly self-explanatory. You can perform a regular attack or add a bonus move. The stick portion of the weapon you are using hits them. The shaft is that it will strike them with the stick of any weapon they are using. So that’s pretty good, i really like this one as well because it scales with your level in some form at least which i really really do like.

And then the second part there which is honestly probably the best well i mean i guess they’re both really good in combination with one another but i like this one quite a bit. If they’re in your vicinity, you could take a tax of opportunity. So what that kind of means is so in case you’re not familiar already, a tax of opportunity are usually taken when someone leaves your space without taking with this engage action.

This is especially cool because you can just walk by anyone and attack them. This could be very helpful in combat situations that involve many people. The reach attribute of all your weapons allows you to attack up to three times per turn.


So, i think it’s really really great. This will have the greatest impact on hex blade fighters. Reason being they’re kind of one of the only melee characters who doesn’t get multiple attacks or not really. I mean i guess you can kind of cheese it a little bit but they don’t really so this is a great way for them to still get at least comparable action economy compared to what a few or the other more melee classes get. So i think that’s a good one for it. That being said i don’t know they synergize super well with reach weapons.

If you can let me know down in the comments below, actually that’d be great. This feat is why I would make it mine. I would expect a player to be able to pass me before they can play. But i don’t see why turn it down.


That being said, if you have any ideas, any crazy ways of using it or any cool stories about Polearm Master, i’d really like to hear them down in the comments beneath. Everyone, happy adventuring!