All adventurers of all shapes and sizes! Thank you for visiting my blog and for clicking on the 48th episode. dnd 5e feats series. Today we’re going to be taking a look at one of the most popular feats in the game. Today we’re looking at dnd 5e sentinel feat. Most commonly, this is used in conjunction with Polearm master feat 5e and some DMs allowed some don’t, i’ll get into why there’s a little bit of controversy over it a little bit later on here. This character is great for everyone. I am open to melee characters of any kind. Let’s take a look at the description here and kind of break that what makes us so good available later on.
First, it’s important to mention that this feat doesn’t require any prerequisites. This means that everyone can achieve this feat regardless their background, race, ability or gender. This is how it looks.
As a Sentinel DnD 5E Feat you’ve become mastered in some techniques to take an advantage of every drop in any of the enemy’s guard and of course you can gain the below mentioned benefits:
- Whenever you make to hit the creature by an opportunity attack and also the creature’s speed can become 0 for rest of the turn.
- You could be attacked by any number of creatures, even if they take some Disengage action prior to leaving your reach.
- Whenever a creature which is within 5 feet of you to make an attack which is against to a target other than you (and also that target doesn’t have this feat), you can easily use your reaction for making the melee weapon attack which is against the attacking creature.
It’s amazing stuff. Let’s take a look at the walkthrough and kind of break this down a little bit more.
After you would hit an enemy and whack them in a head or else whatever have you then immediately their speed would be reduced to the “Zero”. The tax-of-opportunity is available here, although it is possible for the creature take the disengaged attack. This tax is also applicable if they are less than 5 feet away so you can attack another target.
It’s amazing. All of it was great. The reason why there’s a little bit of controversy over whether or not this can be stacked of polearm master is for this third bullet there. This bullet states that you can only attack creatures within five feet of another target. That’s a hard limit that five feet.
The polearm master would stack with your second bullet, however. So a lot of characters like to argue that both of them qualify for polearm master in my games only allow the one and some DM is just straight up saying no it applies to the weapon and not to your personal reach i don’t really agree with that one. But i’ve heard the argument made both ways. That being said let’s take a look at my personal thoughts on this.
This is unbelievable! especially if you’re a character that doesn’t use their reactions a whole lot. In terms of who would benefit most i’d probably say paladin’s probably they just because the only things they could really use reactions for would be a couple spells and they like to reserve those spell slots for their smite, so wouldn’t really make a whole lot of sense from. It would be a great use of the power. Technically, this could be combined with their smites to cause additional damage. Which is never a bad thing when you’re a heavy hitter in the group. This would also make a lot of sense for groups where there is only one or two mate or only when there’s a small amount of melee characters how abut that.
You can keep your aggro focused on yourself and prevent others from reaching other targets. If they do, you have the power to either punish or stop them. This feat is quite remarkable and impressive. This advice includes some comments.
Firstly in order to gain benefit from the third part it happens after the attack is made so whoever the creatures targeting still takes damage it’s unfortunate. But it’s the way it works or unless they miss guess. Sage advice has a second question. How does it integrate with the mobile feat? And the fancy footwork required to navigate the circle adventures. Guides are swashbucklers, I think. Sage Advice says that these methods won’t trigger the second bulletpoint unless they decide to disengage.
This is really interesting. If you really think about it and before i let you guys go today i just want to quickly address why that speed reduction is so overwhelmingly powerful in 5e especially with the way it’s worded. This allows for you to drop targets from the sky and send them plummeting toward earth, much like a comet.
I’ve heard tales whispered amongst DMs of parties who have essentially outright defeated dragons by hitting them once as a reaction. I find this amazing feat. It can be used for any purpose, including to defeat pesky spiders. At the very least i’d certainly allow that in one of my games.
All the best, guys! We are open to any questions, suggestions or crazy combinations. They are my favorite thing about reading and I know that they are enjoyed by everyone who reads this article. I wanted to express my gratitude for your wonderful day.