All adventurers! Welcome to my spellbook. Thank you for checking out our 50th episode. feats 5e series. Today we’re gonna be taking a look at Shield master 5e featThis is a great choice for characters with high AC who want to help others and attract aggro. It has found in the players handbook and you know honestly if you’re carrying a shield regularly i would recommend just taking a look at this in general it’s really cool. That being said let’s take a look at the description to better understand what this feat all about.
Important to remember that this is not required by law. A shield is required if you want to reap the benefits of almost all of them. Here are some examples.
The shield master feat of Dnd can be used for both offense and protection. By using this dnd 5e feat you can gain the below mentioned advantages while you’re wielding a shield.
- If you are taking an attack on your turn you can use a bonus Act to push a creature closer that 5 feet from your shield.
- Suppose, if you’re not incapacitated, you can easily add your shield’s AC bonus for any of the dexterity saving throw that you do make against a spell or else other harmful effect which targets only to you.
- However, if you’re subjected to an effect which normally allows you to make a dexterity saving throw for taking only half damage, You can also use your reaction for taking no damage if you are succeed on the saving throw, also interposing your shield in between yourself and also a source of the effect.
It’s truly amazing! This is a great way of putting it. But you do need a shield. Keep that in mind. That being said let’s take a look at the walkthrough and just break this down a little bit further.
Here are some clarifications. Once you have launched an attack, this can only be done. This means you have to make the attack move first. It doesn’t matter if you hit or if you miss, it doesn’t have to be a successful attack you just have to take the attack action before you use your bonus action to shove. The 5e shoving action is slightly different.
Shoving essentially gives you the choice to knock them back five feet or knock them prone and it is not guaranteed to be an automatic success, it’s actually your athletics versus their athletics or acrobatics. So bear that in the back your mind we’re using this as well. That’s more of a note for DMs out there. A lot of times players assume it’s an automatic success but as worded it says you try to shove a creature. That try implies that’s not a guaranteed success and then you got to go through this rule. Would you get advantage you know circumstantially ID allowed my games but it’s ultimately your DMs call.
Your shield AC bonus also applies to any dexterity saving throws you make. So long as they’re only targeting you. What that means is things like fireball that target more than one enemy you can’t use it there. That’s kind of a DM call as written that’s correct al though it doesn’t make a whole ton of sense to me personally.
In any case just something to think about and then the third proponent there when you’re first roll dex save for half damage, this would apply to fireball. You can burn your response and, if you succeed, take zero damage. This is what I consider the most important thing about this feat.
There’s a lot of times your AC can be ludicrously high but if you have poor dex, you’re gonna find it very hard to avoid most high damaging spells. In any case let’s take a look at my personal thoughts for this.
I really could see this being used by someone like let’s say the swashbuckler or the bard for sure could really gain a lot of use out of this. These two classes are what I see the most benefit from this. Any class that has shield proficiency can get a lot more bang. If you are interested in this, I suggest you take a 1-level plunge into forge-to-cleric. They can give a bonus of +1 to any item so make sure that you have a plus one shield and any other equipment. So make a plus one shield with that and you’ll find that it’ll be quite worth it.
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