All adventurers! I warmly welcome you to my spellbook. Thank you for tuning into the 52nd issue of our newsletter. dnd 5e feats series. Today we’re going to be taking a look at the stealth archer feat also known as 5e feat. skulker. If you’ve ever played skyrim you will 1000% get the reference and you will appreciate the aspect behind this particular choice. That being said it has found in the player’s handbook and it attracts a very certain kind of play style to it as i’m sure you’ll notice here in a bit. That being said let’s take a look at its description and kind of look at what we’re dealing with here.
First and foremost it might be worth noting that there is a prerequisite for this skulker dnd 5e feat and that is that you have to have a dexterity of 13 or higher before you pick it and it kind of makes sense. That being said let’s take a look at the full description here, so you can kind of get a better idea as to why and how this functions.
You’re an expert in slinking via the shadows. This SkulkerDnD 5E Feat will give you the following benefits:
- You can easily try to hide whenever you’re lightly obscured from the creature such as from which you’re hiding.
- Whenever you’re hidden from the creature and also miss it by a ranged weapon attack and also making an attack does not reveal about what position you are.
- Your wisdom (Perception), which checks that you can rely upon a sight, doesn’t suffer from the dimming.
It’s awesome. That being said let’s take a look at the walkthrough and break it down just a little bit further.
First, hiding is your super-great who can see well through the darkness. This means you can roll hide when there is little or no cover between you and the target. This is extremely useful when you need to get out of a tight spot and don’t want to miss a suite.
If i could hit the ball, and then take a shot, I’d have a nickel. I’d be in trouble if i missed. Well then i’d have quite a few nickels. That being said really good there and dim light doesn’t impose disadvantage on your perception checks. It’s amazing even outside of combat. With that all out of the way let’s take a look at my personal thoughts.
This game is great for role-playing. It is also very mechanical and thematic. This feat is my favourite in the game. My only criticism of it really is that it doesn’t stack with levels the same way a lot of the other ones do. It’s amazing how you can hide behind the smallest of covers. It’s an easy way for most people to gain this ability.
It is also nice to be able miss an attack without impacting your entire plan. And the dim light part phenomenal too because it really does open up the versatility of your character quite a bit and there’s not a whole lot of popular races that have dark visions. This is a great way to get around it.
Which party will most benefit from this? you know i gotta say the rogue when they don’t have dark vision already. I think that’s pretty fair they can hide as a bonus action which is really nice and then they can really take advantage of their sneak attack a little bit further.
Outside of that, i’m not actually too sure the rogues the obvious choice. My biggest criticism of this particular feat is that it doesn’t incorporate spell attacks or ranged spell attack so that’s a little bit of misnomer there. Rangers for sure there’s a certain multi class build with or ranger and bard so that’s pretty cool. This would be most useful to rangers or rogues. You could take the bow & Arrow with you to Mckensie as your kenzi weapons. This is also possible.
Outside of those three i can’t really think of anything else of a benefit to too much from this. All depends on the theme of your character. In the arcane archer could as well that’s another one. So four total.
Skulker would love to have your suggestions of classes or how you could use them. These are my favourite thing to read, and I’m sure that they’re yours too. We are very grateful for your kind words. We wish you all the success in your future adventures.