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All adventurers are welcome! My website is yours. We are thankful that you have viewed our 55th episode of our feats series. Today we’ll be discussing a very unique racial issue. This is the elemental evil players companion. It’s a wonderful book you can find online. I highly recommend it. There’s some great spells in there as well that are certainly worth taking a look at. That being said today we’re going to be taking a look at d&d 5e svirfneblin magic feat. With that out of the way let’s take a look at the description.


Voraussetzung for this is that one must be a deep-rooted gnome. These are great choices. Honestly i’m playing one right now. They’re so much fun. It is amazing to behold. The feat can be read as follows.

Prerequisites:Gnome (deep).

This dnd5e Svirfneblin magic feat shows that you are innately able to cast spells. This ability allows for you to cast spells that are non-detective against yourself. It doesn’t need any material components. This ability allows for you to cast the following spells: blur and blindness, deafness disguise self, blur, blur, blindness, and deafness.

After a long rest you will be able to cast all these spells again. These spells can also be cast at the lowest level by using Intelligence. This is part of your spellcasting skills.

This is some amazing stuff. honestly i kind of like this one in certain builds, i’ll get into that a little bit more later. That being said let’s take a look at the walkthrough.


You can also cast “non detection” at your will. This allows you to remain more hidden from divination. This is great, especially if you are involved in a campaign that involves other magic users or high-level magic users being tracked down and monitored by a church.

Blur or blindness/deafness rather a fairly self-explanatory, you can either blind them or deaf in them and do in one of the each has various effects but they’re pretty self-explanatory. Blur can be a disadvantage to you and your tackles, which is pretty cool stuff. While you have the option to disguise yourself and change your appearance, it is better to remain humanoid than hide.

Intelligence is your ability to modify spell casting abilities. These spells don’t require any modifier, but it is useful just in case. Technically, disguise self technically does. So in any case let’s get to my personal thoughts on it.


I really think this is good for classes that don’t inherently get spell casting. This could be an advantage for fighter arc type and subclasses as well as barbarians. There’s a monk subclass that basically does all this already so monks don’t really gain too much from it. Many of these spells can be used by full-casters.

So i’d probably say fighter or barbarian would probably gain the most from this and a lot of see, a lot of these are super useful for them and they’re not concentration. Blur is a concentration magic, so maybe barbarians aren’t the best option. It is a great experience. It’s a wonderful feat. It adds depth to your character.


I would love to hear your ideas, suggestions, and comments about this book. Your comments are appreciated as much as everyone else. I hope you have an amazing day, and as always, Happy Adventuring.